Playing for Fun: Stardew Valley

Posted 6 years, 16 weeks ago.

An illustration showing two characters in a Stardew Valley-like farming environment. One character digs with a shovel while sweating, and the other defends them with a sword from an approaching slime. A chicken watches the action nearby. The tagline reads 'Playing for Fun – Just the good stuff.'

Playing for Farm

Somebody’s gotta farm them sweet bits (in honour of Playing for Fun’s Stardew Valley episode).

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Going Subscription

Posted 6 years, 38 weeks ago.

The first release of GIFwrapped included just one in-app purchase, the ability to disable ads. It also shipped with a pretty significant bug that meant ads were never actually shown, regardless of whether or not you purchased the upgrade. As it turns out, people still paid for it, and there were a number of comments and reviews explaining that they did so to support the app, even though they had never actually seen an ad.

This has stuck with me throughout GIFwrapped’s life. I’m still incredibly grateful to anybody who ever purchased an upgrade. In my mind, it’s the ultimate form of showing support: people (maybe you?) were willing to part with money and invest in the product I made. I’m so very honoured by that.

Over the past six months or so, I’ve been contemplating a big change: making the switch to a subscription pricing model. It’s no small thing; even just deciding to go for it was an heckin’ ordeal and a half.

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Automagically Managing Releases for GIFwrapped

Posted 6 years, 46 weeks ago.

On a recent episode of Independence, we talked a little bit about our approaches to managing tasks, especially related to version releases. Something I didn’t get into is that, over the past few months, I’ve been attempting to improve my workflow with a number of automations; both to reduce the busy work I have to get done, and to make it so that things update without me as much as possible.

This is something of a living project all its own—each time I get through a release cycle I re-evaluate and tweak a little—but as a result it’s almost like having a project manager… albeit a very tiny one.

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Playing for Fun

Posted 6 years, 47 weeks ago.

Two characters sit on the floor, engrossed in playing video games on Nintendo Switch consoles. One character excitedly reacts, pointing at the screen, while the other looks amused and focused. The tagline reads 'Playing for Fun – Just the good stuff.'

Playing for Fun

Really enjoyed listening to Playing for Fun today… and got a bit inspired, I guess. Thanks for the great show, Myke and Tiff!

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Hourly Comic Day 2018

Posted 6 years, 48 weeks ago.

After missing it last year, I added a reminder to my calendar so I would remember Hourly Comic Day as it approached this year. So on the 1st of February, I created a short comic to document every hour of my waking day and posted them to Twitter.

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